![]() This is easily fixed by turning on an option in the graphics menu but that’s just the beginning. The HUD being set, by default, to stretch beyond the edges of your TV is just the first indications that some things may be going awry. To be clear there are some fairly major problems with the game, many of them technical in nature. ![]() Why is that seemingly out of place mini-game even in Two Worlds 2? I have no idea, but I love the fact that it is, and it’s one of the small things that adds to the very charm that emanates throughout the entire game. ![]() Can you break down weapons in Dragon Age to their elemental parts and then use those parts to upgrade your own weapons and armor? How much Alchemy and Metallurgy is there in Elder Scrolls? Does either one have a Lute-playing mini-game that plays like a Medieval Guitar Hero? I thought not. However, where it lacks in the areas of comparison with those Triple A titles it more than makes up for in areas those titles don't even try to go. The fact is, trying to but it in that family is completely erroneous and leads to expectations that Two World 2 simply cannot fulfill. On its surface Two Worlds 2 does not seem like a very good game, especially when you try to put it in the same family as games like Dragon Age Origins and the Elder Scrolls series. Read on for our full review of Two Worlds 2. But in a game as big as Two Worlds the answer needs to be qualified with a little more complication than that. So have they succeeded? Is Two Worlds 2 the proper game they promised us they would make? Does it succeed at forgiving past transgressions? Is it better than Two Worlds 1? In one word, yes. Like the underdog in a David and Goliath story, and to the surprise of everyone, the developer decided to give it one more go. Reality Pump, however doesn’t seem like that type of studio. You would think that’s what they would do. You would think that after a showing of that magnitude developer Reality Pump would encase the name “Two Worlds” in a deep and dark tomb never to be spoken of again a growing darkness beneath the earth only to be unleashed if some unwary traveler were to desecrate its remains. It was known as a primarily buggy and awful affair, the butt of jokes and hilarious Youtube videos the world over. You trade with villagers and earn gold by participating in dozens of missions and side quests, while building on your skills and enhancing (or destroying) your growing reputation with the inhabitants of this vast realm.When the original Two Worlds was released upon us it quickly earned itself quite the infamous reputation. So, you take to the winding pathways of this huge game world, exploring the valleys, plains, forests, swaps and settlements as you go in search of the treasure, taking to horseback or riding on the back of beasts. You're contacted by her kidnappers and told that in order to set her free you'll need to collect seven important artefacts. On the surface, the storyline itself doesn't sound too bad: A bounty hunter (your character) is in search of his sister who mysteriously disappears in the land of Antaloor. Two Worlds may have suffered a delayed release date due to the developers desire to ensure the game was in full working order, but I'd hazard a guess that they would have needed to work on it much longer if they really had any hope of saving it from being nothing more than a bargain-bucket RPG. What Two Worlds is, in fact, is a heavily stats-driven, coma-inducing RPG an adventure that fizzes out before it's even started, leaving you feeling drained and quite frankly annoyed by the lack of diligence and commitment by the developers to get the simple things right. Unfortunately, this is Two Worlds’ downfall from the outset – from the trailers it looked rather like Oblivion, and many of the gameplay elements were billed as being similar, but the bad news is that Two Worlds shouldn't really be talked about in the same breath as Bethesda's masterpiece. It just shows you that when someone sets such a high precedence in a particular genre you will always compare that game with any new title in that cateogory. With an intricate storyline, intense character development, a revolutionary new inventory system, fierce combat and magical skirmishes across Orc-filled forests and dragon-infested plains, Two Worlds looked all set to bring back some of that same magic that Oblivion did, into my living room once more. When I first saw the trailers for Two Worlds, Reality Pump's Oblivion-styled RPG, and read that it was all set to be the next big adventure on Xbox 360, I couldn't wait to get stuck in.
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